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Last updated on October 15, 2024October 15, 2024

Citadels Card Game Review: Is It Worth Buying?

Is Bruno Faidutti’s Citadels still a top-tier board game? If you’re looking for a fast-paced bluffing strategy card game with a dash of take-that mechanics (the fun kind), then this medieval-themed card game from Z-Man Games might be right up your alley. But before you rush out and buy the 2016 edition, the definitive version with all the expansions, there are a few things you should know. This comprehensive review covers everything from the core mechanics of card drafting, city building, and role selection, to whether Citadels is worth your hard-earned cash. We’ll also compare it to similar games like 7 Wonders and Love Letter, so you can make the best choice for your family game nights. Citadels is perfect for 2-8 players, though it shines brightest with a larger group, providing a moderate level of complexity suitable for both casual gamers and strategy enthusiasts. Think sneaky social deduction meets medieval construction, with a healthy dose of hand management. Ready to build your kingdom? Let’s get started.

Citadels Card Game Review
$62 | Amazon

Table of Contents

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  • Gameplay in Citadels (2016 Edition): A Comprehensive Guide
  • Citadels: Weighing the Pros and Cons
  • Components and Aesthetics: What’s in the Citadels Box?
  • Exploring Alternatives: Games Like Citadels
  • Citadels: Scaling with Player Counts
  • Citadels Review: Final Verdict and Recommendation

Gameplay in Citadels (2016 Edition): A Comprehensive Guide


The core gameplay of Citadels revolves around strategic role selection. Each round begins with a face-down character draft. Players secretly choose a character card, each with a unique ability that can dramatically affect the game. These character cards grant special powers, influencing how you build your city and interact with other players. Will you choose to be the Assassin, eliminating a rival before they can even act, or perhaps the Thief, pilfering gold from another player’s coffers? The strategic possibilities are vast, adding depth and intrigue to every round. Some character cards are randomly removed each round, adding an element of uncertainty to the draft.

After the secret selection, turns proceed in the turn order dictated by the character’s rank, starting with number 1 (often the Assassin) and ending with the highest number (typically number 8, often the King, unless another character claims the crown). On your turn, you have two primary actions: collect income by taking two gold coins or draw two district cards (keeping one and discarding the other). This income phase is crucial for funding your city’s expansion. Gold is the primary resource in Citadels, essential for constructing districts – the colorful buildings that form your city and ultimately earn you victory points. You may build one district per turn, provided you can pay its designated gold cost, adding it to your personal tableau.

Character abilities add a dynamic layer of social deduction and interaction to Citadels. The Architect, for instance, can build two districts on their turn, rapidly expanding their city. However, the Warlord can target and destroy a district in any player’s city (for a small fee), setting back their progress. The Merchant gains extra gold, adding to their economic advantage, and the Magician can swap hands with another player, introducing an element of unpredictable chaos. These character abilities form the core of Citadels’ strategic gameplay, fostering dynamic interactions and constantly shifting alliances.

Districts come in five distinct building types: noble (yellow), religious (blue), trade (green), military (red), and unique (purple). Building a diverse city with representation from each type is vital for maximizing your final score. Unique districts, randomly selected at the start of the game, offer special abilities and scoring bonuses that significantly influence your strategic approach. For example, the Dragon Gate provides bonus gold when building military districts, creating synergy with the Warlord. The School of Magic enhances the value of religious districts, making the Bishop a more appealing role. Other unique districts offer powerful effects, such as building multiple identical districts or drawing extra cards, greatly impacting how you develop your city.

The game ends immediately when a player constructs their seventh district, signaling the completion of their city. Players then calculate their final scores based on the total cost of their constructed districts, bonus points for having at least one of each district type, and additional points granted by unique district abilities. The player with the highest total score is crowned the Master Builder. The 2016 edition includes expanded variant rules and numerous character combinations, increasing replayability and offering varied strategic paths to victory.

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Citadels: Weighing the Pros and Cons


Citadels Weighing the Pros and Cons

Citadels truly excels in its strategic depth. The core gameplay mechanic of secret role selection is a constant mind game. Players must anticipate their opponents’ choices, deduce their intentions, and plan accordingly. Bluffing and deduction are essential skills, adding a layer of intrigue that keeps each round fresh and engaging. This depth of strategy makes Citadels more than just a simple card game; it’s a battle of wits and cunning.

Player interaction is another of Citadels’ major strengths. Character abilities create a dynamic interplay of actions and reactions, directly impacting other players. Whether you’re stealing gold as the Thief, assassinating a rival’s character as the Assassin, or using the Warlord to demolish a carefully constructed district, the game fosters lively interaction and often leads to entertaining table talk. This direct interaction sets Citadels apart from many other card games, creating memorable and engaging gaming experiences. The wide variety of character combinations and district cards ensures high replayability, with each game unfolding differently.

The 2016 edition of Citadels is particularly appealing due to its streamlined rules and relatively quick playtime. Even with a full complement of players (ideally 4-6), games rarely overstay their welcome, making it an excellent choice for a weeknight gaming session. This edition also includes all the content from the original game and its expansions, offering a complete and comprehensive gaming experience right out of the box.

However, Citadels does have its downsides. The “take that” element, similar to games like Coup, can sometimes feel harsh. Having your carefully planned strategy ruined by the Assassin or the Thief can be frustrating, particularly if you’re targeted repeatedly. The game offers mitigation strategies, such as using different character sets (the 2016 edition includes several pre-constructed sets that minimize “take that” actions) or implementing house rules to balance the experience. For example, a common house rule allows players to discard a district card to avoid the Assassin’s deadly attack. Another option is limiting how many times each player can be targeted by these disruptive abilities in a single game.

Downtime can be a concern, especially with higher player counts (7-8 players). While the 2016 edition streamlines gameplay, analysis paralysis can still occur during the role selection phase. Encouraging faster decisions or using a timer can help maintain a good pace. Experienced players tend to choose their roles more efficiently, reducing downtime organically.

Finally, Citadels isn’t a universal fit for all gaming groups. The direct conflict and player elimination aspects might not appeal to those who prefer cooperative games or less confrontational experiences. If your group prefers collaborative gameplay, Citadels might not be the best choice. It’s best suited for players who relish a blend of strategy, social deduction, calculated risk-taking, and a touch of interactive mayhem.

Components and Aesthetics: What’s in the Citadels Box?


Components and Aesthetics What's in the Citadels Box Citadels Card Game Review

The 2016 edition of Citadels comes with everything you need for a complete gaming experience. Inside the box, you’ll find a full complement of components: 84 district cards, 27 character cards, 30 plastic gold coins, a plastic crown, and a clearly written rulebook. Let’s examine the quality and design of these components in more detail.

The card stock is of reasonable quality for casual play, but it’s not particularly durable. The cards are standard size, making them easy to shuffle and handle, but they are prone to showing wear with frequent use. If you plan on playing Citadels regularly, investing in protective card sleeves is highly recommended. Sleeves will shield the cards from the inevitable wear and tear of shuffling, handling, and those heated moments of gameplay.

The artwork, while functional, isn’t particularly striking. It features generic depictions of medieval characters and buildings, such as stylized castles, knights, and merchants, fitting the game’s theme. However, the art style lacks the distinct visual flair found in some other modern board games, feeling somewhat generic. It serves its purpose in conveying the medieval setting, but it doesn’t significantly enhance the overall aesthetic appeal.

The included plastic gold coins and crown, however, are a welcome addition. The weighted coins provide a satisfying tactile experience, adding to the immersion of gameplay. The crown, while purely cosmetic, contributes a touch of playful pageantry, symbolizing the coveted role of king (or queen). These components, while not essential for gameplay mechanics, enhance the overall presentation and thematic immersion. The rulebook is well-organized and clearly written, including a helpful table of contents and detailed examples, making it easy to learn the game’s rules, even for first-time players. The rulebook also includes variant rules and different character set combinations for added strategic depth and replayability.

Exploring Alternatives: Games Like Citadels


Citadels shares elements with several other popular tabletop games. If you enjoy the social deduction aspect of Citadels – trying to deduce your opponents’ chosen roles – but crave a simpler, faster experience, Love Letter is a great alternative, especially for families and casual gamers. It distills the “hidden role” mechanic into a compact and streamlined package with a playtime of around 20 minutes.

For a different approach to card drafting and engine building, consider 7 Wonders. While Citadels features turn-based city construction, 7 Wonders lets players build simultaneously, minimizing downtime and creating a brisk playtime of approximately 30 minutes. The card drafting mechanism also differs, with players passing hands of cards around the table rather than selecting individual roles. 7 Wonders offers a more strategic, less directly confrontational experience than Citadels, making it a good fit for strategy game enthusiasts.

$38 | Amazon

Hanamikoji and Citadels both involve elements of set collection, but their gameplay diverges significantly. Hanamikoji is a two-player card game focused on hand management and strategic card play, where players compete to win the favor of geishas by collecting sets of item cards. With a playtime of 15-20 minutes, it offers a quick, strategic duel. Citadels, with its larger player count and diverse character abilities, offers a more chaotic and interactive experience. If you appreciate the strategic card play of Citadels but prefer a head-to-head challenge, Hanamikoji is worth exploring.

Finally, if social deduction and bluffing are your primary draws in Citadels, games like Coup and Mascarade are excellent choices for experienced gamers who enjoy psychological gameplay. Both games emphasize hidden roles and deceptive tactics, challenging players to outwit their opponents through clever deduction and calculated risks. Coup, with its simple rules and fast-paced bluffing, typically plays in under 15 minutes. Mascarade features more complex role abilities and shifting identities, leading to longer playtimes of 30-45 minutes. Both provide engaging social deduction experiences with their unique twists.

$14 | Amazon
$12 | Amazon

Citadels: Scaling with Player Counts


Citadels offers a variable player experience, adapting to different player counts from 2 to 8 players, each affecting the overall feel and flow of gameplay.

With two or three players, Citadels takes on a more tactical and strategic character. The rules are adjusted so that each player controls two character roles per round, increasing the complexity of decision-making. Players must carefully consider the potential abilities of their opponent’s hidden characters while maximizing the synergy of their own two roles. This lower player count emphasizes strategic planning and calculated moves over the dynamic social interaction experienced with higher player counts. While still engaging, it lacks the lively table talk and unpredictable nature of larger games. The two-player variant, in particular, is a tense duel of wits, demanding careful consideration and anticipation of your opponent’s potential moves. The three-player game introduces a degree more uncertainty but retains the core focus on tactical maneuvering.

The ideal player count for Citadels is widely considered to be four to six players. With this number, the social deduction element truly shines. The increased number of hidden roles creates more opportunities for bluffing, deduction, and unexpected twists. The game becomes more dynamic and interactive, with character abilities playing a more significant role in shaping the overall narrative of the game. This “sweet spot” provides the optimal balance between strategic depth and engaging social interaction, minimizing downtime while maximizing player engagement. Table talk becomes a vibrant and integral part of the experience, filled with accusations, clever bluffs, and shared laughter. The increased potential for dramatic comebacks and surprising betrayals heightens the excitement and tension.

While the 2016 edition’s streamlined rules make games with seven or eight players more manageable, scalability can be an issue. Downtime can become a concern with these larger groups, especially if players are prone to overthinking their role choices. A timer can be a useful tool in these situations, or simply encouraging quicker decisions can help keep the game flowing smoothly. With a higher player count, the increased chaos and unpredictability can sometimes overshadow the strategic elements of the game. However, for groups who prioritize lively interaction and don’t mind a bit of chaos, a full table of Citadels can be an immensely rewarding and entertaining experience.

Want more card game fun? Check out our curated lists for couples, 1 player, 2 players, 3 players, 4 players, 5 players, and 6 players card games!

Citadels Review: Final Verdict and Recommendation


So, is Citadels worth adding to your board game collection? If you enjoy a stimulating blend of strategic gameplay, engaging social interaction, and a dash of “take that” excitement, then Citadels is definitely worth checking out. It’s an ideal choice for game nights with friends who appreciate playful competition and dynamic gameplay.

To recap: Citadels shines with its strategic depth, engaging player interaction, and high replayability. While the components are functional rather than luxurious, and the “take that” elements might not appeal to everyone, the engaging core gameplay more than compensates. The 2016 edition, offers excellent value, providing the complete game experience in one box.

Overall Verdict: Highly recommended, especially for groups of 4-6 players who enjoy strategic card games with a strong social element. Citadels is a must-have for fans of bluffing, deduction, and medieval-themed games.

Citadels Card Game Review
$62 | Amazon

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Matt Sherwood

Matt Sherwood is a card game aficionado with over 8 years of experience exploring the diverse world of cards. From the strategic depths of poker, including Texas Hold'em and Omaha, to the lighthearted fun of family game night with classics like Uno and Apples to Apples, Matt's passion lies in uncovering the unique thrill each card game offers. His expertise spans a wide range of categories, encompassing family and party card games, casino classics like poker and rummy, and the intricate worlds of trading card games like Magic: The Gathering and collectible card games. Whether it's mastering the art of trick-taking in games like Spades and Euchre, finding new twists on solitaire variations such as Klondike and FreeCell, or exploring the vast world of card games, Matt's knowledge and enthusiasm make him your go-to guide for all things card games.

Contact: [email protected]

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