Ready to argue landmark Supreme Court cases from the comfort of your own home? Civio is a strategy card game where you play as a legal intern building legal precedents to win cases and climb the ranks to Chief Justice (or at least try to!). Designed for 2-4 players, this game delves into constitutional law, challenging you to strategically combine cards representing historic laws, Supreme Court rulings, key amendments, and critical civil rights issues.
Quick Start:
Learn the Civio card game rules quickly: Shuffle the deck and deal seven cards to each player. Each player places five cards face up and keeps two hidden. On your turn, draw a card, then discard a card. Build a three-card and a four-card precedent, or achieve the coveted seven-card “Thurgood Flush.” The first player to link all their cards into precedents shouts “CIVIO!” and wins the round. Score points based on the cards in your precedents. The player with the highest score after a set number of rounds wins, ascending to the prestigious position of Chief Justice. Suitable for ages 12 and up, Civio offers an engaging and educational experience for aspiring legal eagles and seasoned card game enthusiasts alike.
Setting Up Your Civio Courtroom
Before you can start your legal battle in Civio, you need to prepare the game components. This section outlines the card types, quantities, and the dealing process to get your game started.
Card Types and Quantities
Civio features several distinct card types, each with its own strategic function:
- Yellow Case Cards (49): These represent pivotal Supreme Court decisions and form the foundation of your legal arguments (precedents).
- Blue Amendment Cards (8): Representing Constitutional amendments, these cards offer valuable points but require relevant Case cards to unlock their scoring power.
- Lavender Freedom Cards (7): Symbolizing fundamental freedoms, these cards can only be played after specific Case cards that uphold those freedoms.
- Green Issue Cards (6): These define the legal issues at the heart of each case and are essential for starting certain precedents.
- Gray Law Cards (6): These represent laws impacting civil rights and may also include attack or overrule actions to disrupt your opponents.
- Civil Rights Act Card (1): This powerful card provides strategic flexibility, acting as either a landmark law or a representation of equality.
- Marbury v. Madison Wild Card (1): A versatile card that can be played anywhere within a precedent, offering significant strategic advantages.
- Blank Cards (4): These spare cards can replace lost cards or be used to create custom cards for variant gameplay.
Shuffling and Dealing
- Thoroughly shuffle the entire deck of cards.
- Deal seven cards one by one face down to each player.
- Flip the next card from the deck face up to start the discard pile. The remaining cards form the face-down draw pile, also known as the supply.
- Each player looks at their seven cards, chooses five to place face up in front of them, and keeps the remaining two cards hidden in their hand. These hidden cards introduce an element of bluffing and strategic surprise, allowing players to conceal their plans and adapt to the changing game state.
How to Play Civio: Building Your Case
This section explains the flow of a turn in Civio, how to construct winning legal precedents, and the intricate interactions between different card types.
Player Turns
On your turn, draw one card from either the face-up discard pile or the face-down supply pile. You can either add the drawn card to your hand or immediately discard it face up onto the discard pile. If you keep the drawn card, you must then discard a different card from your hand, also face up onto the discard pile. You can only hold a maximum of seven cards in your hand at any time. This hand limit forces you to make strategic decisions about which cards to keep and which to discard, adding a layer of tactical depth to the game. If you have three hidden cards in your hand, you must reveal and place one of them face up in front of you. Play then proceeds clockwise to the next player.
Building Precedents: The Path to Chief Justice
Precedents are combinations of cards that represent legal arguments, forming the core gameplay mechanic of Civio. They are the key to winning the game. To win a round in Civio, you must be the first player to create the required precedents using all the cards in your hand. The required precedents can consist of either:
- Two separate precedents: One precedent containing three cards and another containing four cards.
- One seven-card precedent: This is called a “Thurgood Flush,” and it grants bonus points.
By strategically combining cards to build strong precedents, you aim to score the most points and ascend through the ranks of the legal profession to become Chief Justice.
Card Interactions: Crafting Your Legal Strategy
Understanding the intricate relationships between different card types is paramount for building effective and high-scoring precedents:
- Issue Cards: These cards establish the legal issue at the heart of a precedent and must be played as the first card. They determine which Law or Case cards can follow. A Law or Case card can only follow an Issue Card if it lists the matching issue.
- Law Cards: These cards represent laws that affect the legal issue. A Law card can be played:
- As the first card in a precedent.
- After an Issue Card displaying the matching issue.
- After a Case Card if it shares a relevant legal issue and the Law card’s year is equal to or later than the Case card’s year.
- Case Cards: These cards represent Supreme Court rulings and form the backbone of your precedents. Each Case card has “plus” (+) and “minus” (-) sections listing previous cases and freedoms strengthened or weakened by the ruling. A Case card can be played:
- As the first card in a precedent.
- After an Issue card listing a relevant legal issue.
- After another Case card if the new Case card is listed in the previous Case card’s plus (+) or minus (-) columns, indicating a direct legal connection.
- After a Law card if the Case card lists that specific law in its plus (+) or minus (-) columns.
- Freedom Cards: These represent fundamental freedoms and can only be played after a Case Card that specifically strengthens that freedom, as listed in the Case card’s plus (+) column.
- Amendment Cards: These cards represent constitutional amendments and provide bonus points. They are played at the end of a precedent, provided the precedent includes a Case card that lists that specific amendment. Multiple Amendment cards can be played within a single precedent if supported by corresponding Case cards.
- Example: An Issue Card about “Free Speech” could be followed by a Case Card about a Supreme Court ruling on free speech, which could then be followed by a Freedom Card representing “Freedom of Speech.”
Special Cards
- Civil Rights Act: This highly versatile card can function as either a powerful Law card (including its ability to overrule “Lose Turn” attacks) or as a Freedom card, representing Equality. This flexibility makes it a valuable strategic asset.
- Marbury v. Madison: This wild card offers unparalleled flexibility, as it can be played anywhere within a precedent, regardless of any other cards present. It doesn’t influence the placement rules of other cards but provides a crucial element for completing complex precedents.
Attacks and Overrules in Civio
Civio isn’t all about building precedents peacefully. Strategic attacks and counter-attacks, executed through specific Law Cards, are a crucial part of gameplay, adding a layer of aggressive interaction and tactical maneuvering.
Launching Attacks
Certain Law Cards possess special attack abilities that allow you to disrupt your opponents’ strategies. These attacks are executed when you discard a Law card with an attack ability from your hand, targeting a specific opponent. The two attack types are:
- Lose a Turn: The targeted player loses their next turn, hindering their ability to draw cards, build precedents, and score points.
- Confiscate and Arrest: This attack allows you to seize one card from the targeted player, choosing from their five face-up cards or one of their two hidden cards. This can be a devastating blow, especially if you confiscate a key card essential to their precedent strategy. After you confiscate a card, the targeted player draws a replacement card from the supply pile, and you must discard a card from your hand.
Overruling Attacks: Building Your Defenses
If you’re on the receiving end of a legal assault, you can potentially overrule the attack using a Law card in your hand. Some Law cards possess specific overruling abilities, negating either “Lose a Turn,” “Confiscate and Arrest,” or both. If you have a Law card that counters the attack used against you, reveal it to your opponents to negate the attack. Crucially, you do not discard the overruling Law card. Instead, you keep it in your hand for future use.
Impact of Successful Attacks
If an attack isn’t successfully overruled, the targeted player must suffer the consequences:
- Lose a Turn: The player forfeits their entire next turn, losing valuable time to advance their strategy.
- Confiscate and Arrest: The stolen card is added to the attacking player’s hand, and the targeted player draws a replacement card from the supply pile. Losing a card can significantly disrupt existing precedents, forcing the targeted player to re-evaluate their strategy and potentially discard incomplete precedents.
Strategic Considerations
Using attacks and overrules effectively requires careful observation and planning. Be mindful of your opponents’ face-up cards and anticipate their potential precedents. Time your attacks strategically to maximize their disruptive impact. For example, launching a “Confiscate and Arrest” attack late in the game to steal a crucial Amendment card can be a powerful way to deny your opponents valuable points. Similarly, holding onto powerful overruling cards can be a valuable defensive strategy, but be careful not to hold them for too long, as they may be needed to form your own precedents.
Scoring in Civio: Points, Precedents, and Prestige
Understanding Civio’s scoring system is essential for winning. This section breaks down how points are awarded, the bonus for achieving a Thurgood Flush, and how points accumulate across multiple rounds.
Point Breakdown:
Each card type contributes a specific number of points to your score:
- Amendment Card: 1 point
- Freedom Card: 1 point
- Case Card: 1 point (only if the Case card specifically strengthens an amendment, as indicated on the card itself)
- Civil Rights Act Card: 1 point
Winning a Round and Bonus Points:
The first player to successfully play all cards from their hand into valid precedents wins the round. They declare victory by shouting “CIVIO!” and then reveal their completed precedents to the other players. The winning player receives a 2-point bonus for winning the round, in addition to the points earned from the cards in their precedents.
Thurgood Flush Bonus:
Creating a single seven-card precedent, known as a “Thurgood Flush,” provides a significant advantage by tripling the total points earned from cards within that precedent. This bonus can dramatically swing the game in your favor.
Scoring Examples:
- Standard Precedent: A player creates a 3-card precedent with one Amendment card (1 point), one Freedom card (1 point), and one Case card strengthening an amendment (1 point), and a 4-card precedent with the same card combination totaling 3 more points. In addition to the 2-point bonus for calling “CIVIO!”, the player’s final score is 8 for the round.
- Thurgood Flush: Suppose a player achieves a Thurgood Flush consisting of three Amendment cards (3 points), one Freedom card (1 point), and three Case cards that each strengthen an amendment (3 points). This totals 7 points from the cards. The Thurgood Flush triples this to 21 points. Adding the 2-point bonus for winning the round results in a total score of 23 for that round.
Multi-Round Scoring:
Civio is typically played over multiple rounds. Points accumulate across rounds, and the player with the highest total score at the end of the game wins. The game can continue until a player reaches a predetermined score or a set number of rounds have been played. This allows for strategic planning across multiple rounds and dynamic gameplay where players can recover from setbacks in earlier rounds.
Ranking System
Civio’s ranking system adds a layer of prestige and progression to the game, allowing players to track their progress throughout multiple rounds. As you accumulate points, you climb the legal ladder, starting as a humble Intern and aspiring to reach the pinnacle of the legal profession: Chief Justice of the Supreme Court.
Points and Ranks:
The following table outlines the point thresholds required for each rank:
Rank | Points Needed |
---|---|
Intern | 0-5 |
Law Clerk | 6-10 |
Lawyer (2nd Chair) | 11-20 |
Lawyer (1st Chair) | 21-30 |
Judge | 31-40 |
Appellate Court Judge | 41-60 |
Associate Justice (Supreme Court) | 61-80 |
Chief Justice (Supreme Court) | 81+ |
Gameplay and Rank Progression:
After each round, players add their scores to their running point total. The game continues until either a player reaches a predetermined target rank (agreed upon by players before the game begins) or a set number of rounds are completed. The target rank or number of rounds can be adjusted to customize the game length and difficulty.
Tiebreaker:
In the event of a tie for the highest rank at the end of the game, the player with the highest overall point total is declared the winner. If the point totals are also tied, players can choose to play an additional tiebreaker round, or declare the game a draw and share the glory of joint Chief Justiceship!
Advanced Strategies
Ready to elevate your Civio game from intern to Chief Justice? These advanced strategies provide expert insights into strategic gameplay, maximizing your win potential, and dominating the legal arena:
Strategic Planning
Hand Management: Civio demands astute hand management due to the limited hand size. Continuously evaluate your cards, making strategic choices about which to keep and discard. Holding onto a potentially valuable card for too long could prevent you from acquiring other essential cards needed for a precedent. A well-managed hand is crucial for consistent success in Civio.
Discard Pile Awareness: The discard pile is more than just a discard pile—it’s a valuable source of information and potential opportunities. Actively monitor the discard pile to anticipate your opponents’ collections and identify cards that could complete your precedents. Knowing which cards have been discarded can significantly influence your strategic decisions.
Opponent Observation: Careful observation of your opponents is crucial in Civio. Pay attention to their face-up cards and the actions they take. This can provide valuable insights into their strategies and the types of precedents they are building. For instance, if an opponent is collecting Case cards related to a specific Freedom, you might consider disrupting their strategy by discarding Law cards that attack that Freedom or focusing on accumulating cards related to a different Freedom yourself. Understanding your opponents’ intentions is key to developing effective counter-strategies.
Maximizing Point Potential
Amendment Card Synergy: Amendment cards are your primary source of victory points, but they require strategic planning. Look for Case cards that strengthen multiple Amendments to maximize your scoring potential within a single precedent. For example, a Case card strengthening both the 1st and 4th Amendments allows you to play both Amendment cards in a single precedent. Aim for these powerful combinations to significantly boost your score. (Example of card combination)
Freedom Card Timing: Freedom cards are valuable for scoring, but playing them prematurely can make you vulnerable to attacks, especially if you lack sufficient overruling power. Ideally, aim to have at least two Law cards with overruling capabilities in your hand before playing a Freedom card. Time your Freedom card plays strategically to maximize their point contribution while minimizing the risk of losing them.
The Power of the Thurgood Flush: The Thurgood Flush (a seven-card precedent) offers a high-risk, high-reward path to victory. While it provides a significant point bonus, focusing solely on this strategy can make you predictable and vulnerable to targeted attacks, such as having your crucial cards confiscated, or having your turn skipped just as you’re about to complete the precedent. Maintain flexibility and adapt your strategy if the opportunity for a Thurgood Flush doesn’t arise naturally.
Defensive Tactics
Overruling Power vs. Precedent Building: Finding the right balance between defensive cards and precedent-building cards is essential in Civio. While overruling cards are crucial for protecting your valuable cards, holding onto too many can impede your ability to build precedents. Carefully assess the risk of being attacked and adjust your hand accordingly.
Targeted Discards: Use your discards strategically to disrupt your opponents’ plans. If an opponent is close to completing a precedent, consider discarding cards they might need, even if it slightly weakens your hand in the short term. Disrupting opponents’ progress can be just as effective as advancing your own.
Baiting Attacks: If you have a strong overruling card, you might intentionally leave a valuable card exposed to lure your opponents into attacking. This can be a powerful way to neutralize their attack cards and maintain your momentum.
By mastering these advanced tactics, you’ll significantly improve your Civio gameplay and increase your chances of becoming a true legal mastermind.
FAQs
Q: Can I have more than seven cards in my hand?
No, seven is the maximum hand limit. If you draw a card when you already have seven cards, you must immediately discard a card to return to the hand limit. This also applies after having a card confiscated using a “Confiscate and Arrest” attack.
Q: What if the supply pile runs out?
Shuffle the discard pile thoroughly to create a new supply pile. The legal battles never truly end!
Q: Can I play more than one card per turn?
No. Each turn consists of drawing one card and then either playing or discarding one card.
Q: Do I have to attack another player if I have an attack card?
No. You can choose to discard an attack card without using its effect. Sometimes, strategic restraint is more effective than aggression.
Q: Can I rearrange the cards within my precedents?
No. Once a card is placed in a precedent, it cannot be moved or rearranged. Precedents must be built carefully and strategically.
Q: When can I play Amendment cards?
Amendment cards can only be played at the end of a precedent, provided that the precedent includes at least one Case card that lists that specific Amendment as being strengthened by that case.
Q: How do Law Cards interact with Case Cards outside of attack situations?
A Law card can be played after a Case card only if the Case card lists the Law in its plus (+) or minus (-) column indicating that the case either reinforced or opposed that particular law. Furthermore, the Law card must have a later date (year) than the case, reflecting the chronological order of legal developments.
Q: What are both uses of the Civil Rights Act card?
The Civil Rights Act card can be used as a Law card, including to overrule “Lose Turn” attacks, or as a Freedom Card representing Equality.
Want more card game fun? Check out our curated lists for couples, 1 player, 2 players, 3 players, 4 players, 5 players, and 6 players card games!