Calling all witches, wizards, and Potterheads who love a good party! Tired of the same old drinking games? This blog post conjures up the most magical Harry Potter movie drinking games to level up your next get-together. We’ve brewed a potent mix of movie-specific challenges, book-inspired trivia, and creative variations like “Never Have I Ever” and “Potions Master,” guaranteeing a night more fun than a Honeydukes sugar rush. What sets our guide apart? We delve deeper into the wizarding world, rewarding your Potter knowledge with every sip and offering responsible partying tips to ensure a safe and epic celebration. So, grab your wands, Butterbeer, and prepare to unleash the magic!
I. House Cup Drinking Challenge: Let the Sorting Begin!
Get ready to compete for House glory (and maybe a Dumbledore-approved hangover!) with a boozy twist! This game is all about channeling your inner Gryffindor, Ravenclaw, Hufflepuff, or Slytherin for a night of unforgettable challenges and (probably) questionable choices.
Step 1: The Sorting Ceremony
Forget that old hat – sort your mates into Houses with a random draw, a wickedly fun quiz, or even a Pensieve-inspired challenge. If you’re feeling extra magical, whip up some questions to truly test their Potter knowledge and cunning!
Step 2: House Pride in a Glass
This ain’t just any Butterbeer! Craft unique drinks that capture the essence of each House:
- Gryffindor: Bold as a lion! Think Firewhiskey shots or spicy, daring concoctions.
- Ravenclaw: Get clever with complex cocktails that demand puzzle-solving skills or obscure ingredient knowledge.
- Hufflepuff: Think warm, cozy, and comforting – “potion” mixtures or sweet treats get the job done.
- Slytherin: It’s all about tricks and surprises. Go for visually striking drinks with a twist, like a color-changing cocktail or something deceptive.
Step 3: Challenge Time!
Let the games begin! Keep the points flowing with a mix of challenges:
- Brain Busters: Trivia, charades, guess-that-spell antics – test those Hogwarts smarts!
- Drink-Along Moments: Assign drinks to classic movie scenes (every time Snape sneers, bottoms up!).
- Get Physical: Try a tipsy take on Quidditch Pong or a balance challenge for House points.
Step 4: Tally the Points
Keep it simple with points per win, or spice it up with tiered points based on difficulty. Don’t forget bonus points for channeling your House spirit, killer costumes, and creative answers!
Step 5: Crown the Winners
The winning House gets to hold a goblet of glory (or a themed shot) and boast about their victory until the next epic rematch!
Ultimate Slytherin Challenge: Someone says “A Slytherin would…” and your mates have to complete the sentence with their best ambitious or cunning scheme. Best answer gets a point, and whoever pulls off the most Slytherin-worthy move of the night (like a sneaky Invisibility Cloak trick?) snags a bonus!”
II. Harry Potter Movie Drinking Games
Get ready to relive the magic with a boozy twist… and maybe a few Howlers for your hangover headache! We’ve got rules for every movie, tailored to those iconic moments, unforgettable characters (from Hagrid to Hermione), and the ever-present mischief of Hogwarts. So, grab your wands and a bottle of Butterbeer – this marathon is about to get magical.
1. General Rules (Apply to ALL the Movies)
Take a sip whenever:
- A character says a spell name (“Expelliarmus!”, “Lumos!”, etc.)
- Someone uses their wand for a non-combat purpose (levitating objects, etc.)
- A house point is awarded or deducted
- A ghost appears (Nearly Headless Nick, Moaning Myrtle, etc.)
- A magical item is introduced (Invisibility Cloak, Marauder’s Map, etc.)
- Someone enters or leaves Hogwarts grounds
- A character says a house name (Gryffindor, Slytherin, etc.)
- An animal transforms (or someone is revealed as an Animagus)
- Someone drinks Butterbeer
- A class is mentioned (Potions, Defense Against the Dark Arts, etc.)
- Someone breaks a school rule
- Draco Malfoy says something snide or insulting
- A Quidditch foul is committed
Take a drink whenever:
- Harry’s scar is visible/causes pain.
- Someone mentions Voldemort, You-Know-Who, or He-Who-Must-Not-Be-Named
- Someone mentions Hogwarts (the school itself or just in reference to being there)
- A Death Eater appears or is mentioned.
- The name Dumbledore is spoken.
- An owl delivers a message.
- Someone mentions “The Daily Prophet” or other news source in the wizarding world.
Finish your drink whenever:
- A major character dies
2. Sorcerer’s Stone
Take a sip whenever:
- Someone mispronounces a spell
- Someone mentions Quidditch (or it’s briefly shown)
- A Hogwarts professor (besides Snape or Dumbledore) is shown
- Harry has an awkward encounter with Draco Malfoy
- Someone eats a magical candy (Bertie Bott’s, Chocolate Frogs, etc.)
- Hagrid says something kind or well-meaning, but slightly misguided
Take a drink whenever:
- A new magical creature is introduced
- A student makes a potion (with successful or comically disastrous results)
- Someone explores a secret passageway at Hogwarts
- The Forbidden Forest is mentioned/shown
- Fluffy (the three-headed dog) appears
Finish your drink whenever:
- Harry defeats Voldemort (for the first time)
- Harry, Ron, and Hermione work together to solve a puzzle or overcome an obstacle
3. Chamber of Secrets
Take a sip whenever:
- Someone speaks Parseltongue
- A portrait speaks
- Hermione brews Polyjuice Potion
- Someone writes a message on a wall
- Moaning Myrtle appears and complains
- A student is suspected of being the Heir of Slytherin
Take a drink whenever:
- A student is petrified
- Someone encounters a dangerous creature in the Forbidden Forest
- Filch and his cat, Mrs. Norris, patrol the halls
- Fawkes the phoenix appears
- Someone mentions being a pure-blood wizard/witch
Finish your drink whenever:
- Harry destroys the diary
- Harry discovers Tom Riddle’s true identity
4. Prisoner of Azkaban
Take a sip whenever:
- The Time-Turner is used
- Dementors appear or are mentioned
- A Patronus Charm is successfully cast
- Harry practices spells for the Patronus Charm
- Someone eats Honeydukes candy
- Divination class is shown (Professor Trelawney’s predictions)
Take a drink whenever:
- Someone transforms into an animal (Animagi)
- Sirius Black is seen in his Animagus form (large black dog)
- The Whomping Willow is shown in action
- Someone visits Hogsmeade village
- The Marauder’s Map is used
Finish your drink whenever:
- Buckbeak escapes
- Peter Pettigrew’s true identity is revealed (Scabbers the rat)
5. Goblet of Fire
Take a sip whenever:
- A Triwizard Tournament task begins
- Someone mentions/drinks Polyjuice Potion
- Someone uses the “Portus” spell (Portkey travel)
- A new spells or magical ability is demonstrated (other than those in the Triwizard Tournament)
- A scene features a journalist or Rita Skeeter
- Someone cheers for their preferred champion during a task
- There’s tension between students from different wizarding schools (Durmstrang and Beauxbatons)
Take a drink whenever:
- A champion summons their dragon
- Someone dances awkwardly at the Yule Ball
- The Goblet of Fire itself is shown
- Someone is injured during a Triwizard task
- Victor Krum and Hermione’s budding romance is hinted at
- Barty Crouch Sr. (or someone under the Imperius Curse) acts strangely
Finish your drink whenever:
- Cedric Diggory dies
- Voldemort returns to his body
- Harry and Voldemort duel in the graveyard
6. Order of the Phoenix
Take a sip whenever:
- Someone says “Umbridge”
- A member of Dumbledore’s Army practices a spell
- A Thestral is seen or discussed
- Harry has a vision or nightmare involving Voldemort
- Someone is punished with one of Umbridge’s cruel detentions
- A secret society meeting is held (Dumbledore’s Army, Order of the Phoenix)
- Someone escapes or hides from Ministry officials
Take a drink whenever:
- The Ministry of Magic interferes with Hogwarts
- Someone is sent to Azkaban
- Occlumency lessons occur (with or without Snape)
- Someone interacts with a house-elf
- An Auror appears
- Gilderoy Lockhart is mentioned
- The Prophecy about Harry and Voldemort is revealed
Finish your drink whenever:
- Sirius Black dies
- The Battle in the Department of Mysteries takes place
7. Half-Blood Prince
Take a sip whenever:
- Someone mentions Horcruxes
- Draco Malfoy acts suspiciously
- Someone mentions the Half-Blood Prince (or Snape’s old potions book)
- Snape brews a complex potion
- Harry and Ginny’s romance develops
- Lavender Brown acts overly affectionate towards Ron
- Scenes at Slughorn’s parties or gatherings
Take a drink whenever:
- Harry drinks Felix Felicis (liquid luck)
- A love potion is involved (even by accident)
- Someone makes a mistake while brewing a potion (causing an unexpected reaction)
- Someone experiences an embarrassing or unusual side-effect from a potion
- Malfoy sneaks around at night
- A memory is viewed in Dumbledore’s Pensieve
Finish your drink whenever:
- Dumbledore dies
- Harry discovers one of Voldemort’s past memories, revealing more about Tom Riddle
8. Deathly Hallows (Parts 1 & 2)
Take a sip whenever:
- Someone says “Deathly Hallows”
- A Horcrux is located
- Someone uses an Unforgivable Curse
- Harry, Ron, and Hermione argue or express doubts
- References are made to the Hallows hunt
- A battle or skirmish occurs (outside of the final Hogwarts battle)
- Someone mourns a fallen character
Take a drink whenever:
- Harry, Ron, or Hermione use a disguise
- Snatchers are encountered
- A character sacrifices themselves to protect others
- Someone uses dark magic (other than Voldemort and Death Eaters)
- The group camps in the wilderness while on the run
- A character’s loyalty is questioned
- Scenes feature Dobby the House Elf
Finish your drink whenever:
- A Horcrux is destroyed
- The final battle at Hogwarts (Part 2)
- Harry views Snape’s memories and learns the truth about him
III. Harry Potter Book Drinking Games
Think the movies make you an expert? Prove it, bookworm! This game dives into the nitty-gritty details of the book series, rewarding true Potterheads with knowledge…and probably a wicked hangover. Let the sorting hat decide your destiny!
How to Play
Team Up or Go Solo: Battle individually or unite your brainpower into a House-worthy team.
Choose Your Weapon (er…Book): Focus on one epic tome (like Harry Potter and the Chamber of Secrets) or turn it into a marathon with questions from the entire series.
Mix It Up: Keep those brains buzzing with different question types:
- Trivia Time: “Who was Harry’s first Defense Against the Dark Arts teacher?” (Tricky one…it’s Quirrell!)
- Fact or Fiction?: “Hagrid’s birthday cake said ‘Happy Birthday, He-Who-Must-Not-Be-Named’ on it…” (False, thankfully!)
- Fill in the Blank: “Who finished the Triwizard Tournament maze first in Goblet of Fire?” (Technically it was Barty Crouch Jr. disguised as Moody…sneaky!)
- Who Said It?: Quote a line from the Goblet of Fire, then players guess the chapter AND who said it for extra glory.
The Rules of Boozy Bookishness
Wrong Answer = Sip of Shame (or a shot of Firewhiskey for tough ones)
Know-It-All Bonus: Reward those who explain why they’re right (or cast a revealing Lumos spell), especially with obscure trivia!
Challenge Accepted: Up the stakes with a risky round – wager drinks on answering the toughest questions in true wizarding duel fashion.
IV. Harry Potter Drinking Game Variations
Ready to ditch the same old potion challenges? Spice things up with these hilariously unique ways to turn your love for Harry Potter into a boozy adventure!
Wizarding World “Never Have I Ever”
The classic party game Never Have I Ever gets a magical makeover!
- Hold Your Wands High: Fingers, straws, pretzel sticks – whatever you’ve got becomes your wand.
- Spill the Magical Secrets: Start with “Never have I ever…” and add a Potter-themed twist:
- “Never have I ever wished I could cast a Patronus Charm.”
- “Never have I ever tried to levitate something with sheer willpower.”
- “Never have I ever gotten lost in the Forbidden Forest (at least in my imagination).”
- Last Wizard Standing: Those who have done the deed lose a wand. Last one with their wand raised high wins (and takes a celebratory drink)!
Potions Master Challenge
Forget textbooks! This game is all about wacky concoctions and their side effects.
- The Mad Scientist’s Lab: Stock up! One bowl with weird ingredients (gummy worms, spicy chips, flavored syrups), one with consequences (take a drink, mimic a House Elf, answer a trivia question).
- Brew Your Best (or Worst): Draw one ingredient, one consequence, then name your potion and its effect!
- Example: “Pixie Dust Delight” (cotton candy + spin in a circle)…sounds risky!
- Group Vote: Would you risk it? Thumbs up means you believe it, thumbs down you’d pass. Potion creator drinks if the majority agrees!
Forbidden Forest Dares
Enter if you dare! This one’s full of the unexpected, just like that spooky forest.
- Dare to be Daft: Fill a jar with folded-up dares:
- Channel your inner Dobby for a full round.
- Act like you’ve got a dose of the Babbling Curse (gibberish only!)
- No words allowed – describe your Boggart through charades.
- Draw Your Fate: Pick a dare and embrace the chaos – refusing means a sip of something stronger than Butterbeer! (Perhaps a shot of Firewhiskey?)
V. Safety Tips for a Responsible Night
Hey, we want those Butterbeers flowing, but let’s make sure we all stay safe while battling boggarts and boozy challenges! Here’s your guide to responsible wizarding:
- Pace Yourself, Potter: Like learning a complex charm, take it slow! Alternate those firewhiskey shots with water or some tasty snacks.
- Food is Your Defense Charm: A full belly before the feast means spells (and drinks) hit less hard. Think of it as magical potion prep!
- Know When to Fold Them: Feeling the effects? That’s your body saying “slow down, wizard!” Take a break, or switch to a tasty mocktail.
- Muggles Can Party Too!: Make those non-drinking pals feel included – fancy mocktails, non-alcoholic challenges, everyone wins!
- House Points for Moderation!: Reward those who wisely switch to water or call it a night early – being responsible is cool.
- Plan Your Escape Route: Before the party, figure out your ride home (designated driver, broomstick parking, or apparating buddy).
- Friends Don’t Let Friends Fly Drunk: Got a mate who’s had one too many? Help a fellow witch or wizard out. Water, safe ride, whatever they need!