Tired of the same old Mario Party routine? Looking for a way to spice up your next game night with friends? This is the ultimate guide to Mario Party Drinking Games, designed for adults who want to take their gaming experience to the next level. We’ve scoured the internet and countless parties to bring you the most comprehensive and creative drinking rules, covering everything from dice rolls to mini-games and even Super Mario Party video game drinking game‘s unique features. Forget those basic, “take a sip when you lose” rules – we’re talking about strategic drinking challenges, hilarious punishments, and customizable options to fit your group’s style. Get ready to level up your party, Mario-style!
I. Mario Party Rules Breakdown
1. Dice Roll
Alright, let’s get down to the nitty-gritty: the dice rolls. Every roll of that virtual die can make or break your game, so let’s make them count (and drink!).
- 0: You whiffed it! Take a shot, and maybe reconsider your life choices.
- 1-5: Divide your roll in half and take that many sips. Easy peasy.
- 6-9: Divide your roll in half, round up, and take that many sips. Getting tipsy yet?
- 10: Everyone else drinks! Bask in the glory as your friends suffer.
- Prime Numbers: If you roll a prime number, you can choose another player to take a drink.
- Consecutive Rolls: If you roll the same number twice in a row, you have to finish your drink.
- Odd vs. Even: At the start of the game, players choose to be “odd” or “even.” If their roll matches their chosen type, they give out drinks; if it doesn’t, they drink.
2. Board Spaces
Ah, the board. A colorful landscape of opportunity and peril. Let’s see how landing on certain spaces can spice up (or should we say, spike up) your game.
- Red Spaces: Two sips. Consider it a toll for venturing into dangerous territory.
- Green Spaces: One sip for you, and one sip for every other player involved. Sharing is caring, right?
- Bowser Spaces: Down a shot, and anyone else caught in Bowser’s wrath does the same. It’s like getting hit with his fiery breath… but with booze.
- Lucky Spaces: Pick someone to take a drink. Feeling generous? Make it a double!
- Landing on your Own Color: Whenever you land on a space that matches your character’s color, everyone else drinks.
- Hidden Blocks: If you trigger a Hidden Block event, you roll a die. On an even number, you drink; on an odd number, you choose someone else to drink.
- Specific Space Chains: Create a rule for landing on a chain of spaces in a specific order (e.g., Red Space -> Green Space -> Bowser Space = finish your drink).
3. Mini-Games
Here’s where things get interesting. Those frantic mini-games are about to get a whole lot more intense (and hilarious) with some added stakes.
- Normal Games: Loser takes a drink. Tie? Everyone drinks! Time to drown your sorrows (or celebrate mediocrity).
- 2 vs. 2: Losing team doubles down with two drinks each. Better hope your partner’s got your back (and your liver).
- 1 vs. 3: If you’re the lone wolf and you lose, gulp down three drinks. Hey, at least you’ve got more to drink than everyone else… right?
- Duel Games: Loser takes a shot. Draw? Both players finish their drinks. Intense!
- Point Difference: In games where points are awarded, the player with the lowest score drinks the difference between their score and the highest score.
- Button Mashing: In button-mashing mini-games, the player with the fewest button presses has to finish their drink.
- Comeback Victory: If a player is significantly behind in a mini-game but manages to win, they get to hand out drinks to everyone else.
4. Stars & Coins
Stars are the name of the game, and coins are your ticket to getting them. Let’s add some alcoholic incentive to the equation, shall we?
- Earning a Star: Everyone but the lucky star-getter takes two drinks. Consider it a toast to their success (and your misfortune).
- Losing a Star: Whether stolen by Bowser, snatched by a rival, or just plain bad luck, losing a star means finishing your drink. It’s a tough loss, but hey, at least there’s booze.
- Can’t Afford a Star: You see that shiny star, you know you need it, but your coin purse is looking a little light? Take a drink, strategize, and maybe try robbing a bank (or just winning a mini-game) on your next turn.
- Coin Starvation: If you end a round with zero coins, take a drink.
- Big Spender: If you spend the most coins in a single turn, take a drink.
- Star Difference: At the end of the game, the player with the fewest stars drinks the difference between their star count and the highest star count.
5. Bonus Stars & End Game
It’s the moment of truth, folks. The final turns tick by, bonus stars are awarded, and someone is crowned the champion (or at least the least-drunk player). Let’s make the ending as memorable as the rest of the game.
- Bonus Stars: Whoever receives a bonus star gets to dish out a drink to another player. Sweet, sweet victory.
- Game Over: Time to tally up the scores and see who’s buying the next round of drinks (just kidding… unless?).
- 1st Place: You’re the Mario Party champion! Pick someone to take a celebratory shot.
- 2nd Place: Not bad, but not first. Take two drinks and contemplate your near-victory.
- 3rd Place: Eh, you tried. Three drinks for you.
- Last Place: Well, someone has to be the Luigi of the group. Finish your drink, champ. You’ll get them next time.
II. Super Mario Party Specific Rules
1. Dice Blocks
Super Mario Party shook things up with those quirky Dice Blocks. Let’s make the most of them (and by “most,” we mean “most drunk”).
- Standard Dice Block: Stick to the regular dice roll rules. No need to fix what ain’t broken.
- Character Dice Block: Feeling adventurous? Roll your character’s die, apply the regular drinking rules, and then take an extra sip if you roll your character’s special number.
- Ally Dice Block: Use the ally’s die and the regular rules. But if their special ability activates, everyone else drinks!
- Desperate Measures: If you roll a zero on any Dice Block, finish your drink. Yep, even if it’s just bad luck on the standard block.
- High Roller: Roll the character-specific Dice Block. If you land on the highest possible number, pick someone to finish their drink.
- Ally Betrayal: If your ally Dice Block rolls a 1, and their ability doesn’t activate, you have to take three drinks. Ungrateful little…
2. Allies
Allies, those helpful little critters, can shake up Super Mario Party in a big way. Let’s make them shake up your drinks, too.
- Acquiring an Ally: Whenever someone recruits a new ally, they get to delegate a drink to another player. It’s good to have friends in high places (or, you know, on the game board).
- Ally Ability Activates: When an ally’s special skill kicks in, everyone except the player who used it takes a drink. It’s almost like the ally is mocking everyone else!
- Joining Forces: Whenever two players have the same ally, they clink glasses and take a drink together. To camaraderie!
- Ability Backfire: If an ally’s ability somehow benefits an opponent more than you, take two drinks. Talk about a bad investment.
3. Item Usage
Items add a whole new layer of chaos to Mario Party, and with a few drinking rules, they can really shake things up.
- Using a Golden Pipe: You get to teleport? Everyone else takes a drink. You’re welcome for the shortcut.
- Stealing with a Boo: Whoever gets robbed takes a drink for every coin swiped. It’s like adding insult to injury (and a splash of booze).
- Custom Item Rule: Feeling creative? Pick an item and assign a unique drinking rule to it. The wackier, the better.
4. Other Super Mario Party Shenanigans
- Sound Off!: If a player triggers a character’s unique sound effect (like Donkey Kong’s chest beat), everyone drinks.
- River Survival: In the River Survival mode, each time the boat hits a rock, everyone takes a sip. The more chaotic the ride, the drunker you get.
- Toad’s Rec Room: Before starting a game in Toad’s Rec Room, everyone takes a shot. It’s like a pre-game ritual… but with more booze.
III. Mario Party Drinking Game Customization
Who says you gotta stick to the script? Mario Party is all about unpredictable fun, so let’s get creative with those drinking rules.
Tailor the Tipsy:
- Lightweight Mode: Swap “shots” for sips, and “finish your drink” for a few gulps. Ideal for those who enjoy a light buzz.
- Hardcore Mode: Double the drinks! Turn sips into gulps, and gulps into chugs. For players who laugh in the face of hangovers.
- Designated Driver: Got a friend who’s abstaining? Give them fun alternatives like choosing who drinks, coming up with silly dares, or controlling the music.
Theme It Up:
- Rainbow Road Rally: Each player chooses a color and drinks whenever a character of that color triggers a drinking rule.
- Bowser’s Boozy Bash: Double the drinks for any Bowser-related rule, because nobody messes with the King Koopa.
- Princess Peach’s Royal Sipping Society: Create elegant rules focused on sipping fancy cocktails and awarding bonus drinks for grace and politeness. (Good luck with that last part…)
House Rules Rule:
- Collaborative Chaos: Before the game, have each player invent one unique drinking rule.
- Wheel of Misfortune: Write different drinking actions on a wheel (sips, shots, dares, etc.) and spin it whenever a rule is triggered.